Usage
Event
From Client
lua
TriggerServerEvent('csms_log', msg, webhook, color, target)⚠️ Note
Client-side triggering is not recommended, as the webhook may be intercepted or exposed.
From Server
lua
TriggerEvent('csms_log', msg, webhook, color, target, source)Parameters
| Parameter | Type | Description |
|---|---|---|
msg | string | The log message content |
webhook | string | Discord Webhook URL used to send the embed message |
color | integer | Embed color value (optional) |
target | integer | Server ID of another related player (optional) |
source | integer | Server ID of the triggering player (required only when called server-side) |
Examples
Client Example
lua
TriggerServerEvent('csms_log', 'Player Login', 'https://discord.com/api/webhooks/...', 3447003, 12)Server Example
lua
TriggerEvent('csms_log', 'Player Logout', 'https://discord.com/api/webhooks/...', 15158332, nil, 34)