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Usage

Event

From Client

lua
TriggerServerEvent('csms_log', msg, webhook, color, target)

⚠️ Note

Client-side triggering is not recommended, as the webhook may be intercepted or exposed.

From Server

lua
TriggerEvent('csms_log', msg, webhook, color, target, source)

Parameters

ParameterTypeDescription
msgstringThe log message content
webhookstringDiscord Webhook URL used to send the embed message
colorintegerEmbed color value (optional)
targetintegerServer ID of another related player (optional)
sourceintegerServer ID of the triggering player (required only when called server-side)

Examples

Client Example

lua
TriggerServerEvent('csms_log', 'Player Login', 'https://discord.com/api/webhooks/...', 3447003, 12)

Server Example

lua
TriggerEvent('csms_log', 'Player Logout', 'https://discord.com/api/webhooks/...', 15158332, nil, 34)