Dismantle Items
Dismantle items are defined in /data/dismantle.lua.
Items are defined with key, value pairs. Key serves as the ID of the recipe and will be used to refer by the code.
Options
itemName string — The item name of the item being dismantled
label? string — Setting this option will override the original item label
category string — The label used to group the item in the NUI
description? string — Description of the item shown in the NUI, will use the default description if not defined
time number — Dismantling time in second
level? number — Level required to use this recipe, you must set enableLevel to
trueinsettings.luato use this optionexp? number — Exp given to the player when the dismantling is done, you must set enableLevel to
trueinsettings.luato use this optionrecipe table[] — Items given to the player after dismantling
- itemName string
- count number
tools? table[] — Items required to dismantle the item, but will not be consumed
- itemName string
- count number
Examples
local dismantles = {
['clothe'] = {
itemName = 'clothe',
recipe = {
{itemName = 'wool', count = 2},
},
level = 1,
category = 'Medical',
time = 5,
},
}
return dismantles