Crafting Items
Crafting items are defined in /data/craft.lua.
Items are defined with key, value pairs. Key serves as the ID of the recipe and will be used to refer by the code.
Options
itemName string — The item name of the item being crafted
label? string — Setting this option will override the original item label
type? string — When set to
carwill craft a vehicle with the model of the itemNamecategory string — The label used to group the item in the NUI
description? string — Description of the item shown in the NUI, will use the default description if not defined
stats? table[] — Statistics shown under the description to provide further information about the item, can be used to show vehicle speed or weapon damage
- icon string — Any icon from Iconify
- color string — Colour of the icon
- label string
- value string
time number — Crafting time in second
level? number — Level required to use this recipe, you must set enableLevel to
trueinsettings.luato use this optionexp? number — Exp given to the player when the crafting is done, you must set enableLevel to
trueinsettings.luato use this optionrecipe table[] — Items to be consumed
- itemName string
- count number
tools? table[] — Items required to craft the item, but will not be consumed
- itemName string
- count number
Examples
local crafts = {
['bandage'] = {
itemName = 'bandage',
category = 'Medical',
description = 'Used to stop bleeding and restore a small amount of health.',
time = 5,
level = 1,
exp = 10,
recipe = {
{itemName = 'clothe', count = 5},
},
},
['pistol'] = {
itemName = 'weapon_pistol',
category = 'Weapon',
description = 'Used for basic self‑defense, offering moderate damage at close range.',
time = 20,
level = 3,
exp = 50,
recipe = {
{itemName = 'copper', count = 5},
{itemName = 'iron', count = 5},
},
tools = {
{itemName = 'blueprint', count = 1},
},
},
['t20'] = {
itemName = 't20',
label = 'T20',
type = 'car',
category = 'Vehicle',
stats = {
{icon = 'material-symbols:speed', label = 'Speed', value = '200 km/h', color = 'rgb(58, 196, 127)'},
},
time = 10,
level = 5,
recipe = {
{itemName = 'iron', count = 30},
},
tools = {
{itemName = 'fixkit', count = 1}
},
}
}
return crafts